Gameplay

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Combat and Skill Trees

Choose your iconic hero, your weapon preference, and school of magics. Together you can access the deep and customizeable skill-trees for different types of combat including: quick melee, slow melee, ranged projectile, ranged AOE, Healing support-skill, charging/dashing, complex setup/mix-ups, and many others to come later. We expect to add additional hero types, weapon types, and magic schools each year and each season after launch. Feedback from the community will help us decide which skills and abilities are most desired and need to most help.

Deep customizable Fighting Game combat in an ARPG

We plan to add the depth of  top Fighting-Game Combat to ARPGs by building combat to allow customizeable combos, counters, parries, and magic effects all built on existing Fighting Game fundamentals. 

Original Gameplay with unique players

Play through the game as a Knight or one of the Demon monsters in the game. Demon monsters have unique access to monster skillsets and original story.

Looting systems inspired by the best ARPG’s

Loot is a big part of ARPGs and yet not all good ARPGs have the core looting mechanics such as:  –Random drops, Crafting/customization, and set items bonuses.

Building Difficult-but-Fair Game

Enemies, bosses, and challenges will be built to always give players a chance. Those with high skill can attempt the game without completing the loot quests to improve gear and lower skill players can still expect to complete the game with just basic attacks by collecting lots of loot to improve equipment. 

ESports and Replayability

Player vs Player will be balanced by scaling all damage to   base levels (normalizing to 100%) which means you will always be fighting heroes on a balanced playing field suitable for Esports or Co-op gameplay. Our late game will also give all enemies improved AI (Artificial Intelligence) access to full range of combos, abilities, randomized enhancements, and strategies that will challenge the best players.

Multiplayer and Networking

Our games is built from the ground up to incorporate 16+ player networking. Initially we are optimizing for 2 person co-op or 2 person PVP but we have planned to expand this into larger 5 person group and 16+ people group PVP in the future. Our Networking is already working now.

Iconic Heroes and Backstory

Demon Knights is looking to combine 2 popular genres of ARPG and Fighting-Games into a unique new online experience designed to for depth and replayability. Starting in the ruined town of Ashridge, the player will venture into the unknown as they help villagers, discover allies, and hack through demonic champions in the nearby cursed Drakien Monastery. Players can expect to experience many features including: beautiful dark fantasy universe, tense dungeon crawling, fearsome demon encounters, murderous traps, craftable enchanted items, and customizeable magics.

· Heavy Knights are the last in a long line of honorable guardians known for their enchanted armors and unrelenting ferocity on the battlefield

· Deadly Hunters are known for their quickness and stealth as they rain death from afar with magic projectiles

· Arcane Blademaster learned long ago that magic alone is weak, mastering the blade brings strength to the transient nature of the magic

· Elemental Barbarian are not burdened by the weight of armor but wield the elements to protect themselves and wreck destruction on their enemies

· Dark Druids can expect to have access powerful monstrous abilities to defeat the game in an entirely new approach to ARPG and Fighting Game PVP.

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