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Ankhoron and Bestiary

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A Teaser for the Mimic Demon. The first of many demons to come.

The Mimic Demons were the first of the demons from the deep. Viscious spider-like crabs that hide in holes and ambush their prey with blade-like claws and a poison tail. They are a plague on humanity. “Their numbers are growing and some have seen them grow to gargantuan sizes with claws that pierce steel. A silent nightmare that invades as we sleep! Watch for them the ceilings, be careful when walking past holes, and listen for the clacking sounds when they come… Burn them all before it is too late!” from the burnt diary pages of a dead miner.

Character Design

We are fortunate to have Gus Chan as our Lead Character Artist who is based in Hong Kong and was one of the original artist that worked on Demon Souls and Dark Souls. 
With his help we have a large library of characters and monsters to build our world. Players will be able to choose from 5 unique heroes to start or build their own customizeable character with the ability to swap armor, weapons, magic, and customize their own characters.

Enemy Designs

NPC Designs

Our cities are designed to evolve as your character grows, with the stories and capabilities of NPCs evolving as you help them and the empty houses filling in as NPCs are saved and rejoin the city. Each NPC is already created with a backstory and relationships that will be exposed as the game and story evolves.

Environmental Concepts

The world of Ankhoron is built with 20+ cities and many vertical hidden dungeons, hideouts, secrets, bosses, enemies, and NPCs in each city. Eventually we plan to allow players to visit each town where the Heroes/NPCs came from to learn their story and develop their skills. We believe planning for the depth of a large evolving world helps bring the world of Ankhoron and its people to life.

Item Concepts

Ancient Sewers of Ashridge

Once known as the Great Sewers of Ashridge, they were once viewed as an engineering marvel by the people that it served. They were originally built to carry life-giving water to every corner of the city and the mountain mines. But the massive tunnels fell into disarray when the city was abandoned, and only a select few remaining now know how to navigate their byzantine layout. To most, the sewers only continue to exist as a home for the vicious rat‐men and other murderous creatures who plague Ashridge’s remaining citizenry. Even so, brave adventurers who choose to explore the perilous labyrinth might still find great treasure within its nooks and crannies.
“I recall the joyful cheers of the Ashridge townsfolk when the construction of the aptly named Great Sewers was finally complete. I also recall their pitiful cries as the dark magics shook the very earth itself and crumbled the tunnels to rubble. Now, those foolish enough to seek the water of life within its bowels are likely to only discover lurking creatures of death.” Telvir of the Drekian Monks

Deep Mines of Ashridge

The Deep Mines rivalled the Great Sewers of Ashridge as one of the engineering marvels of its day. Its maze of tunnels burrows deep into the heart of the mountain range that surrounds the Ashridge Valley and contains within it a wealth of precious jewels and ores that would make kings blush. But a series of powerful earthquakes that erupted when the rogue mages cast their dark spells collapsed many of the subterranean tunnels. Adventurers who wish to brave what remains of the Mountain Mines to search for lost treasures would do best to avoid the horrible creatures lurking in its depths. 
“Deep within the belly of the Ashridge mountains lies a wealth of unimaginable riches. But whilst the reward may be great, the risk is even greater. Those who have escaped what remains of the Mountain Mines speak of a great evil that awaits the unsuspecting treasure hunters who venture into their collapsing tunnels to satiate their greed.” Lost notes of a miners map

Bestiary

Rat-men

Dark magic mutated the sewer rats that roam the remnants of the Great Sewers into wily and viciously territorial rat-men who will fight to the death to defend their underground home from intruders. The dexterity that allows them to wield any number of weapons, and the durability of their toughened hides that makes them extremely resistant to physical damage, means that brave adventurers must summon all their cunning to defeat their rat-men foes in battle.
“I trembled at the sight of the terrible rat-men who lurk in the dark shadows of the tunnels once known as the “Great Sewers.” These inglorious rodents were red in tooth and claw, and wielded murderous weapons constructed from the sharpened bones of their victims. I caution all who seek wealth and fame to do so as far from these deviously evil monsters as lies within their power.” From the diary of a lost Miner

Anthropophagi (Living Trees)

The forests surrounding the Ashridge Valley were traditionally a lush and welcoming place. But the rogue mages turned the trees that once provided shelter for all manner of woodland creatures into the violent, man-eating sentinels who now guard their stolen kingdom. The Anthropophagi now walk the northern perimeter, using the unholy strength within their possessed branches to tear apart the wayward adventurers who stumble into their path.
“Those who venture forth into the forests of the Ashridge Valley to find their souls stand a fair chance of losing their lives by way of the swinging branches of the Anthropophagi. I once unsuspectingly encountered these coniferous guardians during a simple sojourn through the woods, and only escaped a splintered demise by the grace of the gods.” Feltir of the Drekian Monks

Lore and living cities

Our cities are designed to evolve as your character grows, with the stories and capabilities of NPCs evolving as you help them and the empty houses filling in as NPCs are saved and rejoin the city. Each NPC is already created with a backstory and relationships that will be exposed as the game and story evolves.

Expansion Locations

Our world is built with 20+ cities and many vertical hidden dungeons, hideouts, secrets, bosses, enemies, and NPCs in each city. Eventually we plan to allow players to visit each town where the Heroes/NPCs came from to learn their story and develop their skills. We believe planning for the depth of a large evolving world helps bring the world of Ankhoron and its people to life.

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