A Teaser for the Mimic Demon. The first of many demons to come.
The Mimic Demons were the first of the demons from the deep. Viscious spider-like crabs that hide in holes and ambush their prey with blade-like claws and a poison tail. They are a plague on humanity. “Their numbers are growing and some have seen them grow to gargantuan sizes with claws that pierce steel. A silent nightmare that invades as we sleep! Watch for them the ceilings, be careful when walking past holes, and listen for the clacking sounds when they come… Burn them all before it is too late!” from the burnt diary pages of a dead miner.
Character Design
Enemy Designs
NPC Designs
Environmental Concepts
The world of Ankhoron is built with 20+ cities and many vertical hidden dungeons, hideouts, secrets, bosses, enemies, and NPCs in each city. Eventually we plan to allow players to visit each town where the Heroes/NPCs came from to learn their story and develop their skills. We believe planning for the depth of a large evolving world helps bring the world of Ankhoron and its people to life.
Item Concepts
Ancient Sewers of Ashridge
Deep Mines of Ashridge
Bestiary
Rat-men
Anthropophagi (Living Trees)
Lore and living cities
Our cities are designed to evolve as your character grows, with the stories and capabilities of NPCs evolving as you help them and the empty houses filling in as NPCs are saved and rejoin the city. Each NPC is already created with a backstory and relationships that will be exposed as the game and story evolves.
Expansion Locations
Our world is built with 20+ cities and many vertical hidden dungeons, hideouts, secrets, bosses, enemies, and NPCs in each city. Eventually we plan to allow players to visit each town where the Heroes/NPCs came from to learn their story and develop their skills. We believe planning for the depth of a large evolving world helps bring the world of Ankhoron and its people to life.